The result was a franchise that abandoned such things as logic, physics, general subtlety, and historical accuracy, and instead ran entirely on Rule of Cool, a World of Badass chock-full of Flanderization, for better or worse. What they wanted was a stylish new-generation Hack and Slash with a loosely-based Sengoku setting, and increasingly ludicrous and over-the-top gameplay, characters, storylines, and general aesthetics. However, once you look past their similarities, it becomes clear that Capcom didn't want a historical simulation like the one Koei made. Sengoku Basara is more or less a copycat of Samurai Warriors, only created by Capcom.
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